The Curiosity Sessions focus on practical orientation and concrete value added for the participants. You can therefore determine the topics in this new programme element yourself. Ahead of the conference you select your three favourite from the topics listed below. A Curiosity Session will be offered at X.Days 2017 on the five to seven most selected topics. The aim is to go into a topic in more detail in small groups of up to 25 participants. As well as exchanging knowledge, you also have the chance to discuss topics in a small group in more details.
The Curiosity Sessions will be held after the official X.Days conference programme and are optional.
Robolution: nightmare or opportunity?
Are Hollywood robotics really what the near future holds in store for us? Is it true that this will be the reality of tomorrow? Space for dreams, fears and trends – a journey between use cases and rapid growth.
CEO, Avatarion Technology AG
Machine learning and algorithms for decision makers: the good, the bad and the ugly
In this Curiosity Session, we will take a trip into the world of algorithms, special machine learning and artificial intelligence. In the collective discussion, we will create greater understanding of the main opportunities and problems with algorithmic technologies. Besides some of the basics, we will also look at successful, unsuccessful and sometimes rather "ugly" applications of algorithms.
The aim is that after this session, you will be able to recognise potential use cases for algorithmic approaches more clearly and be sufficiently informed to ask the right questions for evaluating a potential investment in these technologies.
Lead Data Scientist, Neue Zürcher Zeitung (NZZ)
IoT – the Internet of Things
The Internet of Things (IoT) is currently the phrase on everybody's lips. From networked eBikes to control units for holiday homes and the self-ordering refrigerator – apparently anything will be possible with this technology. At the same time, we are also hearing about countless video recorders being hijacked to attack major internet providers and teddy bears that reveal intimate secrets. In this session, learn about the background of the IoT and take an active part in the discussion with other participants. The Curiosity Session will be rounded off by specific input for how you and your company can dare to venture into the world of the IoT.
Managing Director 89grad
Drone Champions League – hybrid gadgets
For a moment, a drone race seems like a traditional racing sport. Behind the concept is a billion-dollar industry and several million users. And furthermore, drone-flying combines with other mega trends. In the short session, Herbert Weirather will show us what a drone looks like and tell us about the great potential of this fledgling sport.
At the end of the session, several volunteers will have the chance to see for themselves how difficult it is to fly a racing drone.
CEO Drone Champions AG
Vision, strategy & digital mindset
Is digitalisation really primarily a technical topic? Digital expert Stefanie Peters says it is not. Rather, everything revolves around the customer and the employee. Before companies head off into the digital world, they need to develop a digital strategy. Otherwise they will be embarking on a journey with no fixed destination.
How to develop a suitable digital strategy for your company and what must be considered is covered in detail by Stefanie Peters in her session. She will also provide tips and tricks for successful implementation on the basis of real-life cases.
Founder & CEO, enable2grow
Digitalisation – the game
Digitalisation is a buzz word behind which sit many different themes. A company will only move forward once it has specifically implemented the individual aspects. This Curiosity Session offers participants the chance to discover and discuss the implementation of digitalisation in a fun way with the other members of the group.
What does it involve? The participants will play the card game "Digitalisation". They will present specified terms using short stories from their own environment. The aim of the game is to describe as many terms as possible – together in the group, not competing against each other. At the end of the short game, the participants will share their findings.
Everyone will receive a free copy of the game for their company.
Vice Director and Head of Research, IT department at the Lucerne University of Applied Sciences and Arts